AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games Performance in the US for Q4 2022
Discover the performance metrics of the top 5 hybridcasual games in the US for Q4 2022, including weekly downloads, revenue, and active users trends.
In Q4 2022, the top 5 hybridcasual games in the United States showcased varied performance metrics across downloads, revenue, and active users. This data, provided by Sensor Tower, offers a comprehensive look at how these games fared on a unified platform consisting of both iOS and Android.
Survivor!.io from HABBY saw a fluctuating trend in weekly revenue, peaking at approximately $1.6M in the week of December 19. Weekly downloads experienced a significant rise towards the end of the quarter, reaching about 461K in the same week. Active users showed a decline mid-quarter but recovered to around 2.8M by December 19.
Stumble Guys by Scopely, Inc. had its highest weekly revenue at the start of the quarter with around $1.1M. Downloads were highest in the last week of December, tallying approximately 282K, while active users peaked at around 4.1M in early October and saw a decline to about 2.4M by the end of December.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. exhibited consistent weekly revenue, peaking at close to $50K in the last week of December. The game saw significant growth in downloads towards the end of the year, reaching approximately 388K in the final week. Active users followed a similar upward trend, ending the quarter with about 2.5M users.
Soccer Superstar by Real Free Soccer showed a remarkable increase in both revenue and downloads. Weekly revenue surged to around $14K in mid-December, while downloads saw a significant spike, peaking at approximately 393K in the same period. Active users also increased notably, ending the year with around 1.2M users.
Mob Control from Voodoo experienced a steady climb in weekly revenue, reaching around $144K in the last week of December. Downloads peaked at approximately 306K in the same period, and active users showed a strong upward trend, ending the quarter with about 688K users.
For more detailed insights and data on these games, visit Sensor Tower.